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The Arenas of World of Warcraft give the most battle-hardened and cold-blooded fighters a place to compete against each other in gladiatorial battles for honor, glory, and power. Gather your allies, build your teams, and prepare to face off against formidable, merciless opponents in a race to claim the honor of being the highest ranked Arena Team on your realm.

The main goal of the Arena PvP System is to offer players a highly competitive environment that does not rely so much on a huge investment of time but rather on a team's playing skills. Because the Arena System is meant to be the ultimate PvP challenge, the level requirement to join an Arena Team is level 70. You have the option of engaging other players in practice matches even if you are not level 70 yet, but these skirmishes do not gain you a Team Rating or Arena Points (more on those later).

Fields of Honor �The Arenas

Like battlegrounds, Arenas are instanced playfields where teams of players fight against each other. There are two Arenas currently in the game. The Ring of Trials can be found in Nagrand, while the Circle of Blood is in the Blade's Edge Mountains. Each Arena has a different layout and some unique twists that add an element of surprise to the fight.

The Ring of Trials
Location: Nagrand, south-east of Garadar
Theme: Ancient orcish proving ground
Shadow Sight: After 90 seconds, two Shadow Sight powerups (â™? appear that let you see stealthed and invisible characters, but it also does a little damage to you. Use it wisely.

The Circle of Blood
Location: Blade's Edge Mountains, north of Thunderlord Village
Theme: Ogrish arena
Shadow Sight: After 90 seconds, two Shadow Sight powerups appear (â™? that let you see stealthed and invisible characters, but it also does a little damage to you. Use it wisely.

Building Your Team







Arena Teams are very similar to guilds in that they are persistent groups of players with their own name and their own symbol, but there are also some differences between teams and guilds. There are three different types of teams, one for each type of match you can fight in the Arena: two players versus two players (2v2), 3v3, and 5v5. Unlike guilds, you can be in several different teams at the same time, but you can be in only one team of a certain type; for example, you can't be in two different 3v3 teams, but you can be in a 2v2 and in a 5v5 team. Also, you need to be at least level 70 before you can join or create an Arena Team.

Creating a team for the Arena System works just like creating a guild. First you need to purchase a team charter from an Arena Promoter, name your team, and then collect enough signatures to start a team (one additional signature for a 2v2 team, two for a 3v3, and four for a 5v5). Once you have all the signatures you need, you can turn in your completed team charter. You will now need to pick a flag for your team, which also works pretty much like creating a tabard for your guild �the main difference is that you don't have to pay for your flag design.

A team can include up to twice the number of characters required to start the team, which means you can have benchwarmers that fill in if your main gladiators are not available.

Fighting in the Arena

Once you have your team set up, it's time to prove your might in the Arena. You will need to enter the queue for the Arena like you enter the queue for a battleground: talk to an Arena Battlemaster and select the type of match you want to queue for. You can select a ranked game or a skirmish, a practice fight that won't impact your Team Rating. Once your team is in the queue, the matchmaking system will start looking for other teams with a suitable ranking for you to play against. When it finds a match for you, both teams are teleported into the arena...

Fights in the Arena are subject to a set of special rules. You'll find the most important ones listed below. We recommend you familiarize yourself with these rules before you enter your first match.




Warmup
At the beginning of each match, both teams are placed in separate holding areas, similar to battlegrounds like Arathi Basin or Warsong Gulch.

Any existing buffs and conjured items will be purged or deleted upon entering. This is to ensure outside buffs are not used, and no conjured items from players not actually in your group are being used.
Your health and mana are set to full.
While your buffs are removed, your debuffs are not. This is to prevent players from using arena matches to clear their debuffs.
Mana/Rage/Energy costs are reduced to zero in the holding area so that teams can buff up and prepare for the match.
Soul Shard costs are reduced to zero so that warlocks can summon Healthstones for their party without needing to bring an excessive number of stones for their group. This also means that warlocks can summon pets during this period without using a soul shard.
Pets are dismissed upon entering an arena. Players must re-summon, otherwise they'd be able to summon their long-cooldown pets before entering.



Team Flags
Each player automatically carries a flag that indicates what team they are on. Your team's insignia will be on this flag, so make sure to pick a cool and impressive banner that will strike fear in the hearts of your enemies.

Let the games begin!
Each arena match is one battle. After one match is over, you will fight different players in your next match. Keep in mind that each time you fight, you will have no information about who your opponents are or what their class composition is until the match begins.
Death in the Arena
When a character dies in an Arena instance, they'll be able to run around and "spectate" as a ghost. The release spirit window says "You have died. Release spirit to enter Spectator Mode." Once the player has released, a message appears in the chat window stating, "You are in Spectator Mode. To abandon this battle, right-click the Arena icon on the minimap and select 'Leave Battle'."

 

Victory Conditions
Every Arena match is a game of Last Man Standing, meaning that the match ends once all characters on one team have died, with the other team being the winner.




Post-Match Summary
After the fight is over, a scoreboard appears with the following info:

Player names
Team names
Killing Blows per player
Damage Done per player
Healing Done per player
Rating adjustment per team



Other Information

No consumables other than bandages and conjured items can be used while in the arena.
Abilities/spells/items with cooldowns longer than 15 minutes cannot be used while in the arena. This also applies to resurrection.
There is no time limit for arena matches.
There is a power-up that allows you to see stealthed or invisible players, but you lose 15% of your health for picking it up. This allows you to combat players who attempt to hide to delay the match.
When players enter the Arena, all cooldowns on spells or items that have 15 minutes or less are reset. This allows them to have all their abilities available when the fight begins.
Players can use the /teamquit or /teamdisband command in order to leave an Arena team. Example: /teamquit 2v2
The last pet a player had summoned will be resummoned outside the Arena upon leaving.

Team Ratings, Arena Points, and Sweet, Sweet Prizes

From Team Ratings to Arena Points
The Arena System is meant to primarily reward competitiveness and player skill, and this is reflected in the way Team Ratings, Arena Points, and Arena Rewards tie into each other.

Each team has a Team Rating. This rating reflects how well your team is doing in the Arena System; the higher your rating, the better. When you queue up for a fight, the matchmaking system uses your rating to find a suitable match. Every time your team wins a match, your rating goes up, and every time you lose a match, your rating goes down. The amount by which your rating changes depends on your team's rating compared to the other team's rating �if you win against a higher ranked team, your rating will improve more than if you steamrolled a weaker team. Similarly, losing against a weaker team will hurt your rating more than losing against superior enemies. The exact formulae are a bit more complicated than that, but the basic idea is similar to the Elo ranking system used for professional chess.

Team Rating Arena Point Formulae

X = Team Rating, Y = Arena Points

If X<=1500: Y = 0.38*X-194
(note: this calculation can go negative, but will be floored at 0)
If X>1500: Y =1426.79/(1+918.836*e-0.00386405*X)

2v2 teams earn 70% of the points of a 5v5 team with the same rating
3v3 teams earn 80% of the points of a 5v5 team with the same rating
At the end of each week, your Team Rating is used to calculate how many Arena Points your team will receive for this week. Your team needs to have fought a minimum of ten matches per week to be rewarded with Arena Points, and a player must have been in at least 30% of all your matches to be eligible for that week's points. It is important to note that the points you receive in a given week is determined by only one team, and not from a combination of all your teams. Whichever team you are a member of that would receive the most points after accounting for Team Rating and team type becomes the sole source for your points for that week.

The transformation from your Team Rating to Arena Points starts off as a linear function, but once you go beyond a certain rating threshold, the function becomes logistic. This means that you will see a significant payoff increase once your Team Rating goes beyond a certain point, but the high-end spectrum of the ratings will eventually notice a decrease in how much bang they get for their buck. In addition, 2v2 and 3v3 teams are subject to a handicap where they receive less points than a 5v5 team with the same Team Rating. This percentage "penalty" can be seen in the chart above.

Getting Rewards



Arena Points are used as a currency in the Arena System. Instead of a gold price, Arena rewards cost a certain number of Arena Points. An important improvement over the previous reward system is that your Arena Points do not decay. You can stockpile a maximum of 5,000 Arena Points. To claim your rewards, go visit the Arena vendor in Area 52 in the Netherstorm region of Outland. You will be able to browse his goods and buy rewards if you have earned enough points.

Arena Seasons and the Ladder
One very cool aspect of the Arena System is the introduction of seasons. Each season lasts several months, and at the end of a season, the top ranked teams are rewarded with some truly unique prizes like legendary mounts or other cool items. Members of the top teams will also receive special titles to honor their achievement (highest to lowest):

Gladiator
Duelist
Rival
Challenger
Seasons are also an excellent opportunity to introduce new rewards to the Arena System. As the instance and raid content of the game progresses and powerful new items enter the game, the start of a new season gives the game designers a chance to add new rewards to the Arena PvP system as well to make sure that both types of content remain equally rewarding.

FAQ

If I am a member of multiple Arena teams, do I receive points from all my teams each week?
In a given week, your Arena Points are determined by the single team which earns the most points after accounting for Team Rating and team type. For example, if you are on both a 2v2 team and a 5v5 team that played the minimum 10 matches for the week, and each team has a 1800 rating, you would receive points only from your 5v5 team as it earned the most points (as a 5v5 team, it is not subject to a point handicap). Thus, although all your teams are used to determine the points you receive, it is not by simply adding up the total points from all your teams.

 

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