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Timbermaw Hold
When the corruption of the Burning Legion crept into the sacred forests of Kalimdor, it was the creatures of the wild who first felt its monstrous power. Once gentle animals were transformed into abominable, rabid killers; their flesh rent and their spirits desecrated, they quickly succumbed to the demons' influence. Soon after, the furbolgs, the ursine children of the forest, suffered the same fate, as their entire species was driven mad by the surrounding corruption. However, amidst the chaos and the madness, one furbolg tribe escaped the darkness that had fallen on Kalimdor. In the safety of Timbermaw Hold, the furbolgs of the Timbermaw tribe weathered the storm, yet they were forced to watch helplessly as the forest they had loved so much was slowly turned into a twisted, festering perversion of its former self. When the spirits of the forest spoke to them no more, the Timbermaw knew that their home was gone... possibly, forever. The corruption had sunk in deep, so that even long after Illidan the Betrayer had consumed the source of the corruption, a powerful warlock artifact called the Skull of Gul'dan, and vanquished the demons' leader Tichondrius, the taint on the woods still remained.
With the Burning Legion defeated, the Timbermaw furbolgs have recently taken their first, careful steps outside of the safety of Timbermaw Hold. They are wary of all strangers, fearing that they may mistake them for their corrupted brethren and attack. However, the Timbermaw are painfully aware that they will not last on their own; adventurers who seek out Timbermaw Hold in northern Felwood and prove themselves as friends of the Timbermaw will learn that the furbolgs value their friends above all else. Though they possess no fine jewels or any worldly riches, the Timbermaw's shamanistic tradition is still strong. They know much about the art of crafting armors from animal hides, and they are more than happy to share their healing talismans with friends of their tribe. The Timbermaw's main concerns are putting an end to their corrupted brethren's suffering and finding a cure to heal the wounds the corruption of Felwood has inflicted upon the land, so that one day, the ancient forests will once again resound with the peaceful chants and the soft laughter of the children of the forest.

Vendor Rewards

Listed below are items that can be purchased from a Timbermaw Hold vendor. As your reputation increases with the Timbermaw Hold, more items become available for you to purchase.



Friendly Pattern Warbear Harness
1 44 Pattern: Warbear Woolies
1 98
Recipe: Transmute Earth to Water
1 35 Formula: Enchant 2H Weapon - Agility
2 50


Honored Furbolg Medicine Pouch
13 50 Furbolg Medicine Totem
11 98
Plans: Heavy Timbermaw Belt
1 80 Pattern: Might of the Timbermaw
1 98
Pattern: Wisdom of the Timbermaw
1 98 Formula: Enchant Weapon - Agility
2 70

Revered Plans: Heavy Timbermaw Boots
3 60 Pattern: Timbermaw Brawlers
3 60
Pattern: Mantle of the Timbermaw
3 60

 

Quest Rewards - Exalted

Listed below is the item which can be obtained once you obtained exalted status with Timbermaw Hold. Once you reach exalted, talk to Gorn One Eye in Timbermaw Hold who will give you a quest. After completing the quest, you will be rewarded with "Defender of the Timbermaw".

The Brokering of Peace
Your deeds go beyond the tale of a simple hero. If you are a representative of your people, then your people are the ones
we would work to make peace with.

Reward:

Defender of the Timbermaw

Tips

The initial reason to get Timbermaw Hold reputation is so that you can safely get through the tunnel to Moonglade and Winterspring. However, once you get through, you can get the flightpath and ignore that tunnel. You need to gain at least "Unfriendly" reputation to stop them from attacking you. Other reasons to get Timbermaw Hold reputation are the rewards above. These are mainly focused on professions, however, there are a few other rewards that might motivate you to increase your reputation, for example the exalted reputation trinket.
Everyone starts out at 2500/3000 Hostile reputation.
Warning: Do not attack any Timbermaw Hold furbolgs or you will ruin your reputation with them. When you first see them, they will attack you. You need to refrain from attacking them and just run away. Do not be in the party with anyone else who is attacking them.
There are four ways to increase your Timbermaw Hold reputation: kill Deadwood furbolgs (Felwood), kill Winterfall furbolgs (Winterspring), quests, and repeatable quests.
Quests
There are some quests you can complete to increase your reputation. The first one is Timbermaw Ally. You can get this quest from Grazle, located in southern Felwood along the road. He's friendly. After that there are other quests you can do. Nafien is located outside the Timbermaw Hold tunnel entrance north of Felwood. To get that first quest you will need to kill enough evil furbolgs (Deadwood) in southern Felwood to reach Unfriendly reputation. Then you can get his quests. After completing quests, you can start to get Deadwood Headdress Feathers which can be repeatedly turned in for reputation. It takes 5 to turn in for 75 reputation points. They stack in piles of 250. If you're trying to reach Exalted reputation, you should wait until Revered reputation before turning in the feathers. In Winterspring, you can also get Winterfall Spirit Beads after completing a quest. These also can be collected and turned in repeatedly for reputation. You'll need to talk to Salfa, a furbolg hiding just outside the tunnel on the Winterspring side. After completing her quest, you will start to get beads. There's three different furbolgs you can get quests from in total.

Sometimes you may find a Deadwood Ritual Totem in Felwood when you kill the Deadwood furbolgs. You can turn this in with a furbolg in the Timbermaw Hold tunnel after reaching friendly reputation.

Killing Monsters
There are Deadwood furbolgs in two camps in Felwood (north and south) and Winterfall furbolgs at several camps throughout Winterspring. Each Winterfall or Deadwood furbolg gives 5 reputation points until Revered. Deadwood Boss Overlord Ror and Chieftain Bloodmaw give 15 reputation points and are both located in Felwood. High Chief Winterfall is located near Everlook in Winterspring and gives 25 reputation points per kill. There are a few rare furbolgs that also give reputation.

You will only receive reputation up until Revered for most monsters. After that, you'll mainly need to collect beads or feathers.

Note: There is a cap in terms of level difference - monsters more than 8 levels lower than you will give substantially less reputation when killed. Since Timbermaw content is tuned for 60s, players any higher than level 64/65 will not get the full faction reward.

 

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